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Cyclic Voltammetry Simulator

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Cyclic Voltammetry Simulator Cyclic Voltammetry Simulator - Basics of Cyclic Voltammetry Theoretical • Semi-infinite planar diffusion • Nicholson–Shain convolution • Butler–Volmer kinetics • IUPAC sign convention Dr. M Kanagasabapathy Associate Professor of Chemistry Rajapalayam Rajus' College Madurai Kamaraj University Rajapalayam, (TN) 626117, India CV Simulation Scan Rate Overlay Randles–Ševčík (ip vs √ν) Concentration Plot (ip vs C) Theory & Equations Input Parameters Formal Reduction Potential E°' (V vs ref) Centre of CV  |  Fe³⁺/Fe²⁺ ≈ 0.77 V  |  Ferrocene ≈ 0.40 V Concentration C (mol/L) 1 mM = 0.001  |  10 mM = 0.01  |  ip ∝ C (linear) Electrons Transferred (n) Integer 1–8  |  ΔEp = 59.16/n mV at 298 K ...

Full Width at Half Maximum (FWHM) & Quadratic equation

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Full width at half maximum (FWHM) for a curve is used in many scientific experimental data analyses. For instance, in X–ray diffraction analysis of crystal data, it is used to find the grain size from the curve. FWHM is the width of the curve or simply the difference in the corresponding two ‘x’ data values at y max /2. y max refers the highest value of ‘y’ or ‘y’ value for the maximum peak height.   Example Set of ‘x’ and ‘y’ data and the corresponding curve is given below: (View this Page for back reference.)     x      y 0.0    0.000 0.1    0.146 0.2    0.284 0.3    0.414 0.4    0.536 0.5    0.650 0.6    0.756 0.7    0.854 0.8    0.944 0.9    1.026 1.0    1.100 1.1    1.166 1.2    1.224 1.3    1.274 1.4    1.316 1.5    1.350 1.6    1.376 1.7    1.394 1.8    1.404 1.9    1.406 2.0    1.400 2.1    1.386 2.2    1.364 2.3    1.334 2.4    1.296 2.5    1.250 2.6    1.196 2.7    1.134 2.8    1....

GO game - Play & Practice

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GO is one of the greatest strategic mind games ever developed. This page provides practical exposure and structured guidance for learning and practicing the game of GO. This page designed by, Dr. M Kanagasabapathy . Origin Originated in China over 2500 years ago. Known as Weiqi (China), Baduk (Korea), and Igo (Japan). Significance of GO: Compared with Chess State-space complexity: GO ≈ 10 170 possible board configurations | Chess ≈ 10 47 . Game-tree complexity: GO ≈ 10 360 possible move sequences | Chess ≈ 10 120 . Average branching factor: GO ≈ 200–300 moves per turn | Chess ≈ 30–40. GO emphasizes global influence, connectivity, and emergent patterns, while Chess focuses more on tactical calculation and piece coordination. GO presents one of the largest combinatorial search spaces among classical board games. Strategic & Cognitive Benefits of GO Develops long-term strategic planning. Enhances spatial reasoning and pattern recog...